Gaming


Stories concerning innovation in the gaming and toys industries.

The further you get into technology, the further you go into gaming. That’s the general rule.
-Nick Johnson

In partnership with House of Nerds

https://www.creativeindustrybrief.com/wp-content/uploads/2018/08/1-Primary.png

TheCurrent

About 10 years ago, Electronic Arts developed and then canceled a game about Jack the Ripper. This is its story. (Via Redef)
Sure, it made a lot of money. But it also rewrote the rules for what a superhero game could be. Here’s the story behind Treyarch's 2004 masterpiece.
The making of one of the greatest adventure games ever.
‘The Legend of Zelda: Breath of the Wild’ and its contemporaries are sensory soothing software several decades in the making.
h
Category icon 26.09.18

Games are never too fun for school

How can we harness game play to complement learning in classrooms?
h
Category icon 07.09.18

Esport pushing for Olympic glory

Should e-sport athletes be able to go for Olympic metal? Or are they just too non-athletic? Too violent?
h
Category icon 29.08.18

How games are changing popular music

Gaming is changing the way we discover music. And music is changing gaming.
h
Category icon 26.07.18

Fortnite: The Phenomenon. The industry. The jitters.

Fortnite mania has kids and grown-ups shrieking, parents fretting, investors scrambling.
h
Category icon 05.04.18

This city is the self-proclaimed gaming capital of The North

Trondheim's tech community may be small, but punches well above its weight in tech-led creative industries. Nowhere can this be seen better than in gaming.